How we work
Process.
Slot games fail in review for the same reasons every time: unverified math, missing edge cases, a single wrong word. Our pipeline is built to catch each one before it ships.
Phase 01
Brief
Theme, math target (RTP, volatility, max-win), feature set, deadline, budget. A Discord intro, a written summary, a contract.
Artifacts
- → Scope doc
- → Theme moodboard
- → Math target sheet
Phase 02
Math
RTP modeling, paytable shape, feature math. Books verified through millions of simulated plays before any pixel is drawn. Numbers are locked early so the rest of the build can move with confidence.
Artifacts
- → Math model
- → Simulation dossier
- → Locked targets
Phase 03
Design
Symbol set, UI direction, win presentation, motion language. Layout sketched in our in-house animation studio before production begins.
Artifacts
- → Symbol sheet
- → UI mockups
- → Motion reference reel
Phase 04
Build
Game built native to the target engine. Art and motion integrated, polished, and tuned. Every win, every transition, every ambient detail authored by hand by our senior motion team.
Artifacts
- → Playable build
- → Replay panel
- → Mobile layout
Phase 05
QA
A hard pre-submission gate covering the things that fail review: edge cases, restricted language, copy audit, replay integrity, mobile coverage.
Artifacts
- → QA checklist
- → Replay sample set
- → Audit log
Phase 06
Submit & iterate
Submission, reviewer feedback, fix passes, ship. You watch every step in the client portal: math, art, motion, to-do, reviewer notes.
Artifacts
- → Reviewer log
- → Iteration tracker
- → Release tag
