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SlotShop/dev

How we work

Process.

Slot games fail in review for the same reasons every time: unverified math, missing edge cases, a single restricted word. Our pipeline is built to catch each one before it ships.

  1. Phase 01

    Brief

    Theme, math target (RTP / volatility / max-win), feature set, deadline, budget. Discord intro, written summary, contract.

    Artifacts

    • Scope doc
    • Theme moodboard
    • Math target sheet
  2. Phase 02

    Math

    RTP modeling, paytable shape, feature math, simulated books (millions of spins). Verified by Python probes before any pixel is drawn.

    Artifacts

    • math/base.csv
    • math/bonus.csv
    • Simulation dossier (PDF)
  3. Phase 03

    Design

    Symbol set, UI direction, win presentation, motion language. Layout sketched in slotsite (our in-house animator) before code begins.

    Artifacts

    • Symbol sheet
    • UI mockups
    • Motion reference reel
  4. Phase 04

    Build

    Next.js 15 static-export project, Pixi v8 canvas, GSAP timelines, full RGS client. Built to match Backstreets — the most review-tested reference in the studio.

    Artifacts

    • out/ build
    • Replay panel
    • Mobile portrait layout
  5. Phase 05

    QA

    Pre-submission gate: restricted-word audit, RGS edge cases (zero-win, insufficient balance, active-round recovery), bet-level coverage, replay integrity.

    Artifacts

    • QA checklist
    • Replay sample set
    • Audit log
  6. Phase 06

    Submit & iterate

    Stake Engine submission, reviewer feedback in the portal, fix passes, ship. You can watch every iteration in the client portal — math, art, animation, to-do.

    Artifacts

    • Reviewer log
    • Iteration tracker
    • Release tag