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Independent slot studio · Published creator on Stake Engine

We build
the slots.
You cash in.

Custom slot game development for Stake Engine. We build the whole game, math through motion, and hand it over finished and ready to publish on Stake.com under your own label.

Bring an idea, a theme, or a math target. You take the credit and the revenue. We do the rest.

Reply inside 24 hours · NDA from the first message · No company needed

Shipped under

  • THUGGER
  • Project Panic
  • Fortune Studios
  • Hardhaus Studios
Live on Stake.com
19
In the pipeline
2

01 / Milestone

We produce
the Top Picks.

Bloodbath, on Stake’s Top Picks shelf, sat in the lobby in front of every player who opens the casino. Built here start to finish and shipped under the Hardhaus Studios label.

Our craft, someone else’s name on the front. That is the whole arrangement.

The Top Picks shelf in the Stake.com casino lobby, with Bloodbath among the featured slot games.
The Bloodbath tile on the Stake.com Top Picks shelf.
Bloodbath, built by SlotShop and published under the Hardhaus Studios label, featured on the Top Picks shelf in the Stake.com casino lobby on 21 August 2026.

Stake.com lobby · Top Picks · 21 August 2026

Bloodbath · Shipped under Hardhaus Studios

02 / Catalogue

Out now on Stake.com.

Newest first. Every title here went from a brief to the casino floor through the pipeline below, and every one of them shipped under someone else’s label. Tap a live cover to play the real thing.

Open the catalogue

Upcoming titles release exclusively on Stake.com

18+ · Play responsibly

03 / Why us

Slots have always been gatekept.

A screen of quotes for slot game development, with slotshop.dev highlighted as the cheaper alternative.

Anyone with a sharp idea can publish a slot game and earn from it. The catch has always been getting there. Studios charge studio prices: agency rates, long timelines, layered fees, an account manager sat between you and the work.

The trade stayed expensive because it could. Making slots is one of the most gatekept crafts in the industry, and the people inside have always been comfortable charging like it.

That stops here. Same craft, sharper price.

04 / Built in-house

Built on our own tools.

A tool we built ourselves and have been sharpening for years, made for one job: slot craft. Keyframe timing, win celebrations, ambient detail, reel motion, sound mapping.

Every moment designed to hold a player’s attention gets shaped here, by hand, by a team with more than a decade in the craft.

The SlotShop in-house animation tool, showing reel symbol mapping, keyframe curves and sound mapping panels.

05 / Process

From brief to submission.

  1. 01

    Brief

    Theme, math target, scope, timeline. A short intro is enough to start.

  2. 02

    Math

    Return to player, paytable, feature math, proven over millions of simulated plays.

  3. 03

    Design

    Symbol set, interface, motion language. Authored for your game, never templated.

  4. 04

    Build

    The game assembled, tuned and polished until it plays the way it reads.

  5. 05

    Submit

    Pre-submission audit, review iteration, ship. Watched from your portal.

06 / Ways in

How to reach us.

Both go straight to the people who build the games. There is no account manager in between, and nothing you send enters a sales pipeline.

  • Route one

    Send a brief

    A theme and a rough idea of the game is enough to start. Scope, timeline and price come back inside 24 hours, on whichever channel you tell us to use.

    Start a project
  • Route two

    Ask first on Discord

    The studio’s open server. Ask what something costs or how long it takes before you commit to anything, and see what is shipping next while you decide.

    Join the Discord

Anyone can order a game. Solo creators, streamers and affiliates go through the same door as established studios, and there is no company, no licence and no minimum order needed to start the conversation. Nothing is committed until a scope is signed.

07 / Questions

Before you ask

The things
buyers ask first.

Straight answers on price, ownership, timelines and confidentiality. If yours is not here, the form is the fastest way to get it answered.

How much does a custom slot game cost?

It depends on scope: how much art the theme needs, how many features sit on top of the base game, and how much math work is involved. We quote per project rather than publish a rate card, so the number you get is for your game and not an average. Send a brief and you will have a scoped figure back, usually inside 24 hours.

Do I own the game once it ships?

Yes. You are buying the finished game, not licensing it. It publishes under your label, the credit is yours, and the revenue it earns is yours. We do not take a share of what it makes after delivery.

Do I need to know anything about slot development?

No. Most of the people we build for are operators, affiliates and streamers rather than developers. A theme, a feeling, or a rough idea of how the game should play is enough to start a conversation. We translate that into math, art and a finished build.

How long does a slot game take to build?

A full custom title runs a few months from brief to submission, and the exact timeline depends on scope. We set it during the brief rather than guessing at it later, and you can watch it move in the client portal instead of waiting for updates.

Will my project stay private?

Yes. An NDA is in effect from your first message. A large share of what we ship never appears on this site because the buyer preferred it that way, and nothing goes public without your explicit go-ahead.

Can I order a single game, or does it have to be an ongoing deal?

Either works. Some buyers commission one title and stop there. Others come back for a second and a third and end up building a small library under one label. Both are normal here, and the first game is not a commitment to the next one.

Hiring

Riggers, animators, sound designers.

A small remote team that ships.

Open crafts

Start here

Start with a theme. We build the rest.

Send the theme and the shape of the game you want. We come back with a price, a timeline and what is in the box, and you decide from there.

Reply inside 24 hours · NDA from the first message · No obligation

What happens next

  1. 01

    Send the brief

    A theme and a rough idea of the game is enough. No spec document required.

  2. 02

    Get a scoped quote

    Price, timeline and what is included, back on your channel inside 24 hours.

  3. 03

    Watch it get built

    Math, art and motion land in your private portal as they happen.