Career
Build slot games
with us.
We’re a small, remote studio. We’re looking for creative people who can carry their craft from concept to ship and want their hands on the work, not in a slide deck about it.
How we work together, scope, and compensation are all things we talk through in person once we know what you bring. Send us your best link and a short note.
What we’re looking for
Open crafts.
Spine2D, DragonBones, similar
Meshing & rigging
You take static art and make it move. Symbols, characters, environmental bits. Clean topology, sensible bone hierarchies, animator-friendly handoff.
Symbol motion, win celebrations, FX
Animation
You shape the moments players come back for. Reel timing, payout choreography, ambient detail. You think in beats and easing curves.
Reels, hits, ambient, music
Sound design
You score the loop. Spin cues, hit stingers, multiplier ramps, win celebrations. Original work or mixed from your own sample library.
Symbols, backgrounds, UI
Art & illustration
You build the world. Symbol design, key art, background composition, UI plates. Whatever theme you bring, you can carry it from concept to ship.
Doing something else that fits a slot studio? Tell us in the form. We read everything.
How we work
Small, remote, careful.
01
Remote
There is no office. Everyone works from where they live. Async by default, with focused work blocks when we need to ship together.
02
Small team
We stay small on purpose. No agency tier, no producer between you and the work. You ship under your own name on the credits where it matters.
03
Craft first
We hire for taste and rigor. Bring your best link. We care about the work more than the resume.
Apply
Send us your
best link.
A short note about what you do is enough to start. We’ll reply on the channel you provide, usually within a few days.
